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Posts Tagged ‘gamedev’

death star for android released!

June 30th, 2011 2 comments

dstar (well, death star as @wnafee chose to name it instead) is a simple puzzle game from the ti days. i posted a link to an html5 version a few days ago, and today, we’re releasing an ad-supported android version (just for fun).  it was done by @wnafee and i.

it’s simple, but challenging – if you like puzzle games, try it out and see if you can beat all the 32 levels! you can find it on the android market.

screenshot of dstar android home

dstar android home

here’s a screenshot of the level selector and another of the game play.  graphics by @somaiagabr.  levels come partially from the ti83 version and partially from gstar.  as far as i know, the game was originally made on the ti by joe w, although i think there’s also an hp48 version somewhere as well.

Categories: code, gaming Tags: ,

dstar html5

June 19th, 2011 No comments

wanted to play around with html5, so came up with this html5 version of dstar.  it’s less than 100 lines of code (not including the levels and simple html).  it’s based on the ti and hp48 versions of the same game.  this version only has 2 levels.  graphics by @somaiagabr.

source code could be better, but you can find the non-minified game logic here and the levels here. if i were to try to optimize this, i would start at the levels, since each level could be represented as 27 bytes (+2 bytes metadata) instead of 108 bytes.

click here to play!

Categories: code, technology Tags: ,