Posts Tagged ‘palm’

random stuff

Tuesday, November 15th, 2005

my desktop is sorta dying... everytime i reboot, it kinda sits there doing nothing, and i often have to shut it off and turn it on for it to work (sometimes more than once). when it does decide to come on, i often get a message about "dram timing is loose" - not sure if this means my ram is going bad or if my board is going bad... either way, its not good news.

i can now browse the net on my palm using bluetooth... not exactly sure why this is really helpful, but its pretty neat just to be able to do it. i found a pretty nice guide on the gentoo forums.

i gave bloglines a try today... it seems pretty neat, but for some reason, it doesn't seem to me that it truly sticks to its promise of checking the site hourly. either way its kinda neat.

broken palm pilot

Wednesday, February 23rd, 2005

so i turn on my palm pilot this morning to see this:

my broken tungsten e

i have no idea how this happened...

slippy now in early beta stage

Sunday, June 27th, 2004

greets! did some more work on slippy today. the game works and is totally playable. the things left to do are: 1. save the state and load it up when the program starts and ends, 2. add some menu items to allow someone to jump to levels they've beaten, reset levels, and give instructions on how to play, 3. test some more.

i've redid the graphics (well, i took the graphics from the ti86 version for the black and white one, and just added color for the color one). the problem is, when i embiggen the graphics, it ends up looking really bad (like the previous post's screenshot).

the results...
slippy screenshot (b/w) slippy screenshot (color)

due to the slew of questioning comments on the other one, i guess i should explain the game. slippy is a puzzle game in which you control slippy, a penguin. he's trying to get a bunch of coins (well, i guess i should make the coins into fish but that means i have to make fish graphics...). in order to do so, he/she must move the blocks around. however, due to the slippery nature of the slippery slippy game and the arctic climate in which it takes place, once slippy pushes a box, it keeps moving until it either hits a solid wall (then it stops), or until it hits some ice, in which case it destroys the ice and magically disappears. so yeah, the objective is to get all the coins.

that's all for now...

productivity in the wrong place?

Sunday, June 27th, 2004

greets... so rather than work on my school work like i should be doing, i got carried away messing around with palm programming... after finding a really nice palm programming tutorial, and downloading some open source examples (the boulderpalm source was really helpful) and finding my really old calculator stuff, i started to write slippy for the palm...

slippy palm dev screenshot

i got the first level to draw and revamped the graphics from the old one, although the coins, the penguin, and the non-solid ice need some work... if anyone wants to help me make graphics, email me or im me and let me know.

more email stuffs, kernel 2.6, etc.

Friday, June 25th, 2004

greets. so on the current thread of email and such, i read two interesting things on /. - the first is the fact that yahoo and hotmail put gmail messages directly to bulk mail... i am not sure if this refers to any emails or just to invites, i have yet to test this. if anyone can confirm or deny this, please post a comment.

secondly, hotmail is supposedly going to up their quota to 250 mb, seeing that yahoo's upped to 100 mb. this is supposed to happen sometime soon i guess... the article is here.

the lake got a weblog! its very random, don't say i didn't warn you.

i think i am going to start utilizing these categories that this weblog allows, so that people who want to ignore the technical brouhaha can do so.

[technical stuff follows]

i forgot to mention this, but i submitted a patch to the liferea project to do auto discovery of feeds given a url. the patch was accepted (and modified) and put in liferea 0.5.0! i guess that would be my second patch ever (hehe).

i spent a good few hours yesterday trying to get guikachu
compiling, but to no avail. i don't have gnome 1.4 installed still, and i tried cvs, and got a plethora of errors. i think its a problem with their yacc file (or with the version of bison i am using, perhaps, although i tried other versions with no avail)... i've emailed the mailing list and shall see what they say. (well actually, i did get it to compile after modifying the yacc file myself, but i don't think the changes i made were "safe," per se, so hence i emailed the list to see if anyone could suggest safe fixes).

i also started reading some of the palm os developer files yesterday as well. the reason for both of the above is that i happened to run into some games written by aaron curtis for the palm -- a long long time ago, we both used to write games for the ti calculators. seeing his palm stuff inspired me to look into palm programming, so i'll aim to play with that at some point...

i also upped my kernel to 2.6.7 today. after many reboots and recompiles and tries, i finally got things working. the nvidia drivers were especially a pain to get working (i could start x, but if i tried to exit x, the computer would freeze). things seem to work now, and best of all, i figured out how to get my card reader to work in linux!