peace. at last, i am done with the code for the project. i am almost done with the report, as soon as i finish it, i'll post a page here with screenshots of the project in action and the code. (this is at my professor's request, i am not a nerd, i wouldn't have put it up here otherwise... err... i guess my writing code on my free time (the slippy game, for example) disproves that... oh well)... more updates soon (tm) [insha'Allah].
Posts Tagged ‘slippy’
project practically done!
Tuesday, July 13th, 2004slippy now in early beta stage
Sunday, June 27th, 2004greets! did some more work on slippy today. the game works and is totally playable. the things left to do are: 1. save the state and load it up when the program starts and ends, 2. add some menu items to allow someone to jump to levels they've beaten, reset levels, and give instructions on how to play, 3. test some more.
i've redid the graphics (well, i took the graphics from the ti86 version for the black and white one, and just added color for the color one). the problem is, when i embiggen the graphics, it ends up looking really bad (like the previous post's screenshot).
the results...

due to the slew of questioning comments on the other one, i guess i should explain the game. slippy is a puzzle game in which you control slippy, a penguin. he's trying to get a bunch of coins (well, i guess i should make the coins into fish but that means i have to make fish graphics...). in order to do so, he/she must move the blocks around. however, due to the slippery nature of the slippery slippy game and the arctic climate in which it takes place, once slippy pushes a box, it keeps moving until it either hits a solid wall (then it stops), or until it hits some ice, in which case it destroys the ice and magically disappears. so yeah, the objective is to get all the coins.
that's all for now...
productivity in the wrong place?
Sunday, June 27th, 2004greets... so rather than work on my school work like i should be doing, i got carried away messing around with palm programming... after finding a really nice palm programming tutorial, and downloading some open source examples (the boulderpalm source was really helpful) and finding my really old calculator stuff, i started to write slippy for the palm...

i got the first level to draw and revamped the graphics from the old one, although the coins, the penguin, and the non-solid ice need some work... if anyone wants to help me make graphics, email me or im me and let me know.